Ray tracing of GPU technology is a next-generation GPU technology that processes reality-like cinema-quality 3D graphics. This technology is one of 3D computer graphics algorithms that are widely used in the professional graphics market (i.e., Hollywood Studios). Render farms are currently the main users of ray tracing technology, limiting its usage to non-real-time environments such as films and animation production. Because ray tracing of GPU technology simulates optics effect automatically, high degree of visual realism becomes reality.
In fact, rasterization of GPU technology is a widespread technology that is used in today’s desktop PCs as well as mobile and embedded space. Rasterization approach is effective when rendering simple 3D graphics images however it lacks natural lighting effects and therefore requires additional efforts of artifacts that has to make up for its photo-realistic effects using added programmable shader. Thus, rasterization of GPU is often considered costly, time consuming and is difficult to create exquisite 3D contents.
Thus, ray tracing on GPU technology is well-regarded as the most optimized, ultimate technology that will eventually replace rasterization of GPU technology. Through ray tracing on GPU technology, users can experience unprecedented interactive UI/UX in their smartphones and play immersive 3D games with home video game console. In addition, developers can save up to 50% of their content creation cost and by eliminating labor-intensive texture work.